Two of the major living-room game console companies, Sony and Microsoft, will be fighting over whatever holiday shopping dollars you have — or at least those that aren’t already earmarked for a. That’s when we expect both the highly anticipated and . We already know all the critical info about the and thanks to the most recent updates from both companies, with prices, preorder details and availability. Microsoft also tossed a wildcard into the mix, the $300 (£250, AU$499) , which is a intended for 1440p gameplay rather than 4K.
Papercraft yourself one.)already started and ; that’s despite the $500 (£450, AU$750) and $400 (£360, AU$600) price tags, the latter without an optical drive and . Despite Microsoft’s attempts to the contrary, the $500 (£450, AU$749) Xbox Series X and the Series S both faced shortages almost immediately after their began. The Series X and Series S are slated for retail availability on Nov. 10, while the PS5 is a couple days later on Nov. 12. (Can’t wait that long?
But if you can’t manage to preorder one,— or .
This next chapter of the console wars may be especially important. Not becauseor ray-traced audio for more natural sound will be must-have features, but because the gaming landscape is more complicated and fragmented since the last generation of boxes came out.
In addition to competing with, consoles now face challenges from new hardware-free cloud gaming services such as , and , as well as Microsoft’s own still-in-beta , which is . To a lesser extent, they also compete for your time with mobile game-subscription services such as . And Sony and Microsoft are this time, as well.
Neither of the new console designs was greeted sans mockery, which is funny given that they’re polar opposites: the(which ), and .
While the specs are quite different in places, ultimately we still don’t know how many of them will translate into actual differences in experience. For example, it’s tempting to say that the PS5’s graphics processor is less powerful than the Xbox’s because it has fewer compute units and less arithmetic power (as measured by the floating-point operations performance spec, aka TFLOPS).
But the two platforms have different hardware and software architectures, so you don’t know how the components will affect their respective performance or visual quality, or where trade-offs will hit hardest.
No matter how it balances out, though, they’ve both taken a big leap in power over their predecessors. They’re based around roughly similar AMD Zen 2-architecture processors plus AMD Radeon Navi-generation graphics processors with 16GB of memory. They both support ray-tracing, decompression acceleration, whizzy new proprietary SSD implementations and a whole lot more.
Toss inwith older games (which gain a lift from the faster hardware and technologies like Microsoft’s for the Xboxes), and all of this adds up to the PS5 and Xbox Series X promising noticeably better visual quality, faster frame rates and generally speedier operation than before.
Aside from its striking design, the most novelty seems to be in the new DualSense controller. Sony has replaced rumble with more sensation-specific haptic feedback and adaptive triggers, which may deliver a much better gaming experience as long as developers opt to support them; the only title for which it was mentioned was Insomniac’s Ratchet and Clank: A Rift Apart. Plus, it’s got new speakers and mics for chat and a USB-C connection. The PS5 is jumping to solid-state storage, too, making it a better match for large game downloads.
While many of its upcoming titles overlap with the Xbox’s, it does have quite a few exclusives, including Gran Turismo 7, Horizon Forbidden West (the sequel to Horizon Zero Dawn), Marvel’s Spider-Man: Miles Morales, plus timed exclusives for a good number of new titles.
On the downside, the PS5 has a relatively small 825GB solid-state drive. Its NVMe SSD expansion slot is standard-ish, but because it needs to meet specific space, thermal and power requirements, Sony will need to validate it, and we won’t know until some time after launch what you can use or how much it will cost.
At $400, the digital-only model does offer a slightly lower price than both the $500 PS5 and the Xbox Series X if you want the full 4K experience, but the Series S’ $300 tag looks awfully attractive if your primary wish is to save money.
The Xbox Series X looks like a bookshelf speaker rather than the DVD-player-esque Xbox One line. Microsoft has also talked about its controller enhancements, which are more about reducing latency (with its Dynamic Latency Input tech) than tweaking feel and feedback like Sony. Another new feature Microsoft’s touting is Smart Delivery, which precludes you from having to pay to play a game on the Xbox One if you’ve already ponied up for a Series X version, and it will automatically serve up the right version for your box.
One of the big advantages of the Xbox Series X may be Xbox Game Pass; at its event, Microsoft said that all the new titles would be available with XGP from day one.
As always, however, the Seagate 1TB SSD storage add-on uses a proprietary design, which makes it at $220.drive much of the real interest, especially those that will be available at launch. And price is key, too, not just for the boxes but for the games, potential bundles and ancillary add-ons; for instance, the
consoles include:of the two Xbox
There are more than a few PlayStation “exclusives” — limited windows in which they won’t be on Xbox, Nintendo Switch or PC that is — though a handful will only be on the PS5. Thoseare in bold:
A few will be PlayStation — i.e., PS4 and PS5 — exclusives:
Note that these aren’t comprehensive lists and there’s overlap between the two platforms for big titles and franchises.
|PlayStation 5||Xbox Series X|
|Processor||8-core AMD Ryzen Zen 2-architecture CPU at up to 3.5GHz||8-core AMD Ryzen Zen 2-architecture CPU at 3.8GHz (3.6GHz with SMT)|
|Graphics||AMD Navi/RDNA 2-family GPU with 36 CU up to 2.23 GHz (10.3 TFLOPS, FP unit unknown)||AMD Navi/RDNA 2-family GPU with 52 CU at 1.825GHz (12TFLOPS FP32)|
|Video memory||16GB GDDR6 with 256-bit interface (448GB/sec)||16GB GDDR6 with 14Gbps 320-bit interface (10GB at 560GB/s allocated to GPU, 6GB at 336GB/s allocated to rest of system with 3.5GB for GPU)|
|Storage||825GB SSD at 5.5-9GB/sec; NVMe SSD slot; support for USB HDD||1TB NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.2 external HDD support|
|Optical drive||Yes, 4K Blu-ray||Yes, 4K Blu-ray|
|Maximum output resolution||8K 60fps; 4K 120fps||8K 60fps; 4K 120fps|
|Audio||3D, accelerated by custom Tempest Engine hardware; for headphones only at launch, supplemented by virtual surround for speaker audio||Ray traced|
|New controller features||Haptic feedback, adaptive triggers, USB-C connector||Share button, Dynamic Latency Input|
|VR support||Yes, compatible with PSVR headset||unknown|
|Console streaming||Yes (Remote Play)||Yes (Console Streaming)|
|Backward compatibility||PS4 games, some peripherals||Xbox One and supported Xbox 360 and Xbox games|
|Subscription tie-in||PS Now||Xbox Game Pass, Xbox Game Pass Ultimate|
|Dimensions||15.4 x 4.1 (3.6) x 10.2 in/390 x 104 (92) x 260 mm||5.9 x 5.9 x 11.9 in/151 x 151 x 301 mm|
|Release date||Nov. 12||Nov. 10|
|Price||With optical drive: $500, £450, AU$750; without optical drive: $400, £360, AU$600||$500, £450, AU$749|